Master

To become a master/mistress you need to master all of your spells. Mastering your spells mean that you know exactly how they work, all combinations with them and how to use them properly. When you think you're ready contact another master to test and see if you're worthy!

Masters/Mistresses get one extra spell.

Aerokinesis:

O2Steal - Steals oxygen from your target and makes them suffocate.

Stronger when in you're in the air!

Hydrokinesis:

BloodBending - Lets you levitate your target if they have blood in their system.

Only works during a full moon.

Pyrokinesis:

Combustion - Blows up what you're looking at.

Only works when the sun is in the sky.

Terrakinesis:

Volcano - Strikes your enemy up in a volcanic lava-geyser.

Only works when target it on stone or cobblestone.

Telekinesis:

Levitation - Let's you levitate all living entities. (Including players now!)

Only works during a full moon.

Phyllokinesis:

TreeBarrier - Summons a big growing tree around you to protect you from enemies.

Only works when you are on grass.

Cryokinesis:

Hypothermia - Makes your target so cold they are hurt from it.

Stronger when you're in a snow biome.

Electrokinesis:

Conductor - Conducts electricity if you are in water to hurt all enemies around you.

Only works if you and your enemies are in water.

Audiokinesis:

Scream - Plays a loud noise to people 100 blocks around you.

No cooldown when you're in the air.

Hallucikinesis:

Unaware - Makes the player no longer see other players.

Only works if you have less than half your health.

Necrokinesis:

DeathWhisperer - Makes monsters not target you.

Only works in the night.

Chronokinesis:

BeGone - Teleports your target player teleport away randomly.

Must have a watch in your inventory!

Dermakinesis:

Thick-Skin-Arm - Makes your fist a lot stronger.

Only works if you have less than half your health.